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projectHANAMI [working title]

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Devlog

  • Spring 2025 Update
    May 27, 2025 by KINGOFSHIBUYA Ltd.
    1
    Hello, It's been a minute. Here's some low quality (itchio only lets you do 3MB max) GIFs to show how this is very early WORK IN PROGRESS is progressing: Title screen Blocking Parry and attacking Dung... Continue reading
  • New Year's Update
    January 06, 2025 by KINGOFSHIBUYA Ltd.
    1
    #indie, #action, #rpg, #adventure, #switch, #steam, #zelda, #bokunatsu, #update, #devlog
    Well, it's been a minute. Happy new year! Here's some tiny hints as to what we've been up to since the last update. All visuals and animations are placeholders, and everything here is super super earl... Continue reading
  • HELLO
    July 17, 2024 by KINGOFSHIBUYA Ltd.
    1
    #gamemaker, #indie, #devlog, #zelda, #bokunatsu
    Starting building dungeon 1 in LDtk, while simultaneously trying to get the base movement and interaction systems working in GameMaker, the engine for this game. Welcome to the dev log... Continue reading
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Updated 5 days ago