Almost There


Development is mostly done.

Now I and some helpers will playtest this game to help ensure the best possible experience at launch.
This game is kind of big, with a lot of possibilities and interactions and variables, so I can't test it alone, and it's taking a bit of time to smooth stuff out.

As far as content, features, and any other kind of production goes, though, the game is done.


It's version 1.0 right now too!!

Thanks for your support and patience. I know I said it coming Early Spring 2024, then Early 2024.
Now it's looking like June-ish.
I had some family matters and bouts of illness that came up while making this game, and I think I honestly would have got it done before the end of March (the original goal in my head and in tiny text in the first trailer) had none of that happened.

But I'm thankful, and am so proud of how this probably overambitious project turned out.

If this game does well, I'll keep trying to support Playdate with longform, meatier, console-style story based campaign games (as opposed to small arcade score attacks, or 2 hour narrative experiences).
Those are the kind of games I prefer personally, and since they aren't common on Playdate, I'd love to provide more.


If this can't get the support I'd like, then I might turn towards working with a team, or maybe on another platform.
I love Playdate, but my time is very valuable to me lately, and I need to make sure it's all spent in the wisest manner. 


I appreciate your support, understanding, and patience, and look forward to announcing a release date soon.


Thanks,


Seven

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